World of Warplanes project


``World Of Warplanes``,

We also developed game assets for the World of Warplanes, another project from company


High-Resolution Modeling

For each in-game asset, we created models with a high degree of detail. Each model has undergone rigorous testing for compliance with drawings and photo references.



PBR Shaders, Texturing

The graphics engine makes high demands on the creation of shaders. All in-game asset textures were created for use with PBR technology, which allowed us to give a completely realistic look to each plane.


LOD's and STS creation

Each 3D unit in the game requires the creation of a large number of LOD’s and In-Game States. This is a huge amount of work, which is not so obvious to players, but this part is a highly essential technical component of any modern game engine.