World of Warplanes project

parallax

``World Of Warplanes``, Wargaming.net

We also developed game assets for the World of Warplanes, another project from Wargaming.net company

parallax

High-Resolution Modeling

For each in-game asset, we created models with a high degree of detail. Each model has undergone rigorous testing for compliance with drawings and photo references.

.

parallax

PBR Shaders, Texturing

The graphics engine makes high demands on the creation of shaders. All in-game asset textures were created for use with PBR technology, which allowed us to give a completely realistic look to each plane.

parallax

LOD's and STS creation

Each 3D unit in the game requires the creation of a large number of LOD’s and In-Game States. This is a huge amount of work, which is not so obvious to players, but this part is a highly essential technical component of any modern game engine.