We also developed game assets for the World of Warplanes, another project from Wargaming.net company
``World Of Warplanes``, Wargaming.net
For each in-game asset, we created models with a high degree of detail. Each model has undergone rigorous testing for compliance with drawings and photo references.
PBR Shaders, Texturing
The graphics engine makes high demands on the creation of shaders. All in-game asset textures were created for use with PBR technology, which allowed us to give a completely realistic look to each plane.